Video Game Careers

Posted on April 21, 2010

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For those who want to do more than master games and button mash, Prima Games’ “Video Game Careers” provides a clear window into the video game industry. Whether you’re a high school student, college academic, or someone looking to change careers, this book can get you started on the right track.

Don’t be fooled by the underwhelming cover. This reference is loaded with information and is organized in an easily digestible format. Because the video game industry can be incredibly hard to break into and covers all personality types from math geeks to cutthroat businessmen, finding the right path can be an arduous task. But, with the precision of an Iron Chef the writers slice and dice the industry into bite-size components and feed it to readers in meaningful courses.

The appetizer is a chapter summary and rundown of who the book serves best. Going back to how daunting it can be to choose a career path correctly, this quick intro is incredibly useful. After all, why would a techie be interested in reading the marketing sections of the book? 

The meat of the book, of course, is the Game Jobs section. These sections break down entry level, tenured, and executive jobs and how to snag each and every one of them. Beyond skills, the book covers FAQs about how to translate skills into an avocation.

Rounded out by a decent list of video game studios, publishers, and other employment houses, “Video Game Careers” truly provides enough information for anyone to choose a career path and head down it. The illustrations provided by Penny Arcade are a great touch, providing brief respites from soaking the brain with data. The cartoons are a great compliment to the writers David Hodgson, Bryan Stratton, and Alice Rush’s familiar tone and tongue-in-cheek references on nearly every page.

For anyone looking for a positive first experience in heading toward a career in the video game industry, this reference should be the first book in hand at the checkout line.

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Posted in: Books